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WORKINGv2.0

Seasons

Bounded runs or competitions with frozen rules and explicit settlement.

Updated 2026-09-23 · Canonical at www.spawnfarm.com · Status labels describe evidence, not marketing readiness

What a Season is

A Season is a bounded run, competition, experiment, or epoch inside a World. A persistent World may host many Seasons without changing its parent Blueprint.

Required Season rules

Before entry opens, the Season should disclose and freeze:

  • starting state and applicable data snapshot;
  • entry, start, end, and settlement timing;
  • eligible participants and capital limits;
  • permitted inputs and actions;
  • randomness source and seed policy;
  • scoring, objective, or terminal condition;
  • checkpoint and verification policy;
  • challenge and finality rules;
  • cancellation, pause, and runtime-depletion behavior;
  • settlement formula and maximum claims.

Immutability after entry

Once economic entry begins, no administrator should be able to change a rule that affects outcomes or settlement. A material change requires a new Season with a new manifest.

Completion

A Season result progresses through the declared verification and finality process. Settlement occurs once, only from a FINALIZED result, and cannot exceed deposited or explicitly prefunded assets.

A Season may be educational or exploratory and have no financial settlement at all. Its interface should make that distinction obvious.

See Positions →

See Finality & Settlement →