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NEEDS PROOFv2.0

Player Economics

Principal, local-token action costs, collateral, settlement, and conservation.

Updated 2026-09-23 · Canonical at www.spawnfarm.com · Status labels describe evidence, not marketing readiness

Two independent player expenditures

A competitive player can face:

  1. Local action cost in the World Token.
  2. Capital at risk in $SPAWN.

Example:

  • 20,000 $HURRICANE paid or burned to perform a defined Hurricane World action.
  • a disclosed amount of $SPAWN locked as competitive capital.

The local-token cost is not secretly converted into $SPAWN principal.

Capital conservation

For a Season, define available settlement capital:

K = participant SPAWN + prefunded prize reserve + explicit sponsor/protocol subsidy.

At completion:

K = finalized player claims + still-unclaimed/refundable amounts + explicitly authorized burns/fees.

The contract rejects any settlement vector that exceeds available capital.

Winning

A player may receive less than, equal to, or more than the amount locked, depending on the fixed settlement rule. Any amount above the player's own principal comes from other prefunded capital in the settlement domain.

No direct simulation custody

The off-chain simulation never transfers $SPAWN. It produces a result. Only the settlement layer converts a FINALIZED result into withdrawable claims.