NEEDS PROOFv2.0
Runtime Cost
How Spawn estimates and exposes the real cost of keeping a World running.
Separate runtime ledger
$SPAWN player capital and $ETH runtime capital never share the same accounting bucket.
RuntimeBalance(t+1) = RuntimeBalance(t) + funding(t) - execution_cost(t).
Runtime balance cannot go negative.
Funding sources
v1:
- Launcher initial deposit;
- explicit player runtime fees;
- permissionless $ETH top-ups;
- disclosed Spawn Labs/protocol grants.
Later, after venue-specific proof:
- eligible trading/World fee conversions;
- automated treasury replenishment;
- provider-market cost optimization.
Self-sustaining World
A World is economically self-sustaining when expected runtime inflow is at least expected runtime expense over the relevant horizon.
The website should expose:
- monthly/rolling runtime requirement;
- actual funding rate;
- funded ticks;
- expected runway;
- status: FUNDED / SELF-SUSTAINING / SUBSIDIZED / PAUSED.
Cost scaling
A high-resolution climate World may cost hundreds or thousands per month; a trivial stick-man simulation can cost almost nothing. The platform should not subsidize complexity invisibly. Cost should be measured and priced into the launch.